This post aims to provide an update on further developments that have occurred. It has been about six weeks since the previous update, and what a crazy six weeks that has been. The game has rapidly developed in that time and looks nothing like it did six weeks ago.
The Community:
I want to send out a huge thanks to the early adopters who have preserved through gameplay issues and provided valuable feedback along the way. Your interest in the game fuels the fire to make something enjoyable and worthwhile.
The Kani:
About four weeks ago, I changed the application I was using to create the Kani; this required learning a new application and recreating the original artwork. Hopefully, the change is for the better and allows for more creative Kani/artwork in the future.
Kani Generating Event:
The Kani Generating Event has continued every week, with the past few events dominated by active community members. The game has matured to a point where simply owning a Kani is unlikely to be sufficient to become King Kani. The competition is too intense. In KGE 6, the first two mutated Kani appeared. Mutated Kani have either a positive or a negative mutation which affects their appearance and attributes. These Kani also have a higher chance of generating mutated Kani. The mutated appearance will pass onto the next generation, but the attribute effect will not.
Discord:
It’s hard to believe that I was planning discord integration six weeks ago. Now the current version of the game is fully integrated into discord. The following elements are available to players on discord:
- Verification – Checks wallet for Kani assets and opens the gaming channels if a wallet contains a Kani.
- Basic Economy – The current game revolves around a player’s Kani collecting “scum”. Players can roll for scum every 10 hours and send their Kani out to explore and collect scum by itself in the meantime, with optimal rewards being around 8-12 hours of exploring. Once the players have collected enough scum, the player can use the scum to purchase a temporary buff. The buffs improve 1 of the four main attributes of the Kani until the end of the next Kani Generating Event. Afte the KGE, all attributes are reset to their original values.
- Roles/Names – Players can assign specific roles to their Kani (main, defender, alt). The roles help players with multiple Kani select the Kani they want to use for particular commands. Players can assign a new name to their Kani, making them easier to notice in the KGE and adding a nice personal touch. A critical point for new players is that all Kani start without a role and need a role before exploring.
- My Kani – Players can show off their Kani to other players on the server and track the role and status of their Kani. This addition became apparent as players started collecting more than 1 Kani.
- PVE – I have started implementing server-wide PVE battles (raids) in the past three weeks. The players must all work together to defeat the enemy as quickly as possible. If the battle goes on too long, the enemy will strike the Kani, decreasing all Kani’s attributes slightly until the next KGE reset.
- PVP – From the next KGE reset, PVP will go live. There will be 2 PVP elements, player attack and explore encounter.
- In the player attack element, players will be able to launch an attack on a specific player in an attempt to take some of their scum. If the challenged player has a Kani home (not exploring), their Kani will battle the attacker to defend the scum stash. If the challenged player has no Kani at home, the challenger will have a free shot at some of the challenged players’ scum pile.
- In the explore encounter, Kani that are out exploring will randomly run into each other. The situation will either resolve peacefully or in a battle. The winning Kani will take some of the scum the losing Kani had collected when resulting in a battle.
Current Issues:
- My Kani image displays sometimes and not other times.
- Lack of documentation for new players
- Assigning a role and learning the optimal routine is confusing
Upcoming Updates:
- Kani Rumble – Royal Rumble for Kani, any Kani can enter, only 1 survives. Players will be required to pay an entrance fee in scum. The Kani Rumble winner will win the prize pool collected from entrance fees.
- Explore PVE – Like the explore PVP, the Kani that are out exploring will randomly encounter PVE monsters. The monsters will have varying difficulties and rewards.
Finally, I would like to thank the community for being a part of my passion project. I have thoroughly enjoyed the past two months or so of development. I am looking forward to sharing the developments that the next few months bring.